Implement an ADT GameTree that extends the abstract class BinaryTreeBasis provided in the textbook.

Implement an ADT GameTree that extends the abstract class BinaryTreeBasis provided in the textbook. 2. Separate the implementation of ADT GameTree from its interface. 3. Develop the application (i.e., a driver program) that uses the ADT GameTree to solve the problem. 4. The following files are provided, and it is required that they have to be used: • GameTree.java: The game tree interface • BinaryTreeBasis.java: from the textbook • TreeNode.java: from the textbook • TreeException.java: from the textbook 5. You are not allowed to modify the files provided to you except adding package information if used.

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Give a flannel board presentation.

Give a flannel board presentation. 1. Set up area with board. 2. Check pieces. 3. Practice. 4. Place pieces in order of appearance. 5. Gather children. 6. Place pieces out….

What is a dramatic play kit?

Answer the following questions related to speaking goals. 1. How can the goals of a program be met? 2. When children are interested in an object or event, what should….

Write down teacher questions that could lead a child to a discovery and promote the child’s verbal expression of the discovery in the following situations. 1. A bird’s nest is….